Graphics - General: Clearing playerprefs causes assets to reimport on playmode(1192259) Global Illumination: OS Kernel Panic crash with 'Thread may have been prematurely finalized' after baking the scene with AMD GPU(1160419) Global Illumination: Out of memory errors after launching bake on an upgraded project on OSX(1131009) FBX file with multiple clips and opening Animation tab(1215431)īugreporter: BugReporter doesn't get invoked when the project crashes(1219458) SVG asset(1216877)Īds: Verified and default Ads package for 2019.3 should be 3.3.x instead of 2.0.8(1206332)Īsset Import Pipeline: Calling AssetDatabase.ImportAsset() on a prefab, while having a reference to the prefab objects, breaks the references(1217774)Īsset Importers: NullReferenceException is thrown when inspecting a. Release notes Known Issues in 2019.3.2f1ĢD: Crash on memory allocation when double-clicking a Sprite which size is reassigned in OnDrawGizmos(1211482)ĢD: Editor crashes on SpriteAtlas::CalculateCurrentPackingHash when entering Play mode and Sprite Packer is set to Always Enabled(1217082)ĢD: Editor crashes when selecting/clicking on 'Pack Preview' in a Sprite Atlas which contains. Unity 2019.3: Brand-new Editor interface, a new Input System, faster in-Editor iteration time, production-ready graphics and much more. It includes the debut of ray tracing in Unity as well as a ton of 2D features now verified, the DOTS Sample project, DOTS packages, and more. Unity 2019.3 The last release of 2019 delivers a brand-new interface, a new Input System, and the production-ready High Definition Render Pipeline (HDRP) and Visual Effect Graph. For line meshes, each line is composed of two vertex indices and so on. Note that while triangle meshes are the most common use case, Unity also supports other mesh topology types, for example Line or Point meshes. In this video, we're gonna take a look at adding Volumetric Lights to your Unity scenes, using Unity 2019.3 and HDRP! Volumetric Lighting helps improve the q.